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    Hands-On C++ Game Animation Programming - 图书

    2020计算机·编程设计
    导演:Gabor Szauer
    Animation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning.This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You’ll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You’ll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well.By the end of this book, you’ll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques.
    Hands-On C++ Game Animation Programming
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    Hands-On System Programming with C++ - 图书

    2018计算机·数据库
    导演:Dr. Rian Quinn
    C++ is a general-purpose programming language with a bias toward system programming as it provides ready access to hardware-level resources, efficient compilation, and a versatile approach to higher-level abstractions.This book will help you understand the benefits of system programming with C++17. You will gain a firm understanding of various C, C++, and POSIX standards, as well as their respective system types for both C++ and POSIX. After a brief refresher on C++, Resource Acquisition Is Initialization (RAII), and the new C++ Guideline Support Library (GSL), you will learn to program Linux and Unix systems along with process management. As you progress through the chapters, you will become acquainted with C++'s support for IO. You will then study various memory management methods, including a chapter on allocators and how they benefit system programming. You will also explore how to program file input and output and learn about POSIX sockets. This book will help you get to grips with safely setting up a UDP and TCP server/client.Finally, you will be guided through Unix time interfaces, multithreading, and error handling with C++ exceptions. By the end of this book, you will be comfortable with using C++ to program high-quality systems.
    Hands-On System Programming with C++
    搜索《Hands-On System Programming with C++》
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    Hands-On Functional Programming with C++ - 图书

    2019医学健康·医学
    导演:Alexandru Bolboaca
    Functional programming enables you to divide your software into smaller, reusable components that are easy to write, debug, and maintain. Combined with the power of C++, you can develop scalable and functional applications for modern software requirements. This book will help you discover the functional features in C++ 17 and C++ 20 to build enterprise-level applications.Starting with the fundamental building blocks of functional programming and how to use them in C++, you’ll explore functions, currying, and lambdas. As you advance, you’ll learn how to improve cohesion and delve into test-driven development, which will enable you in designing better software. In addition to this, the book covers architectural patterns such as event sourcing to help you get to grips with the importance of immutability for data storage. You’ll even understand how to "think in functions" and implement design patterns in a functional way.By the end of this book, you’ll be able to write faster and cleaner production code in C++ with the help of functional programming.
    Hands-On Functional Programming with C++
    搜索《Hands-On Functional Programming with C++》
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    Hands-On System Programming with C++ - 图书

    2018计算机·数据库
    导演:Dr. Rian Quinn
    C++ is a general-purpose programming language with a bias toward system programming as it provides ready access to hardware-level resources, efficient compilation, and a versatile approach to higher-level abstractions.This book will help you understand the benefits of system programming with C++17. You will gain a firm understanding of various C, C++, and POSIX standards, as well as their respective system types for both C++ and POSIX. After a brief refresher on C++, Resource Acquisition Is Initialization (RAII), and the new C++ Guideline Support Library (GSL), you will learn to program Linux and Unix systems along with process management. As you progress through the chapters, you will become acquainted with C++'s support for IO. You will then study various memory management methods, including a chapter on allocators and how they benefit system programming. You will also explore how to program file input and output and learn about POSIX sockets. This book will help you get to grips with safely setting up a UDP and TCP server/client.Finally, you will be guided through Unix time interfaces, multithreading, and error handling with C++ exceptions. By the end of this book, you will be comfortable with using C++ to program high-quality systems.
    Hands-On System Programming with C++
    搜索《Hands-On System Programming with C++》
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    Hands-On Robotics Programming with C++ - 图书

    2019计算机·编程设计
    导演:Dinesh Tavasalkar
    C++ is one of the most popular legacy programming languages for robotics, and a combination of C++ and robotics hardware is used in many leading industries. This book will bridge the gap between Raspberry Pi and C/C++ programming and enable you to develop applications for Raspberry Pi. To follow along with the projects covered in the book, you can implement C programs in Raspberry Pi with the wiringPi library.With this book, you’ll develop a fully functional car robot and write programs to move it in different directions. You’ll then create an obstacle - avoiding robot using an ultrasonic sensor. Furthermore, you’ll find out how to control the robot wirelessly using your PC/Mac. This book will also help you work with object detection and tracking using OpenCV, and guide you through exploring face detection techniques. Finally, you will create an Android app and control the robot wirelessly with an Android smartphone.By the end of this book, you will have gained experience in developing a robot using Raspberry Pi and C/C++ programming.
    Hands-On Robotics Programming with C++
    搜索《Hands-On Robotics Programming with C++》
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    Hands-On Embedded Programming with C++17 - 图书

    2019计算机·计算机综合
    导演:Maya Posch
    C++ is a great choice for embedded development, most notably, because it does not add any bloat, extends maintainability, and offers many advantages over different programming languages. Hands-On Embedded Programming with C++17 will show you how C++ can be used to build robust and concurrent systems that leverage the available hardware resources.Starting with a primer on embedded programming and the latest features of C++17, the book takes you through various facets of good programming. You’ll learn how to use the concurrency, memory management, and functional programming features of C++ to build embedded systems. You will understand how to integrate your systems with external peripherals and efficient ways of working with drivers. This book will also guide you in testing and optimizing code for better performance and implementing useful design patterns. As an additional benefit, you will see how to work with Qt, the popular GUI library used for building embedded systems.By the end of the book, you will have gained the confidence to use C++ for embedded programming.
    Hands-On Embedded Programming with C++17
    搜索《Hands-On Embedded Programming with C++17》
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    Beginning C++ Game Programming - 图书

    2019计算机·编程设计
    导演:John Horton
    Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019Key Features* Learn game development and C++ with a fun, example-driven approach* Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders* Discover tips to expand your finished games by thinking critically, technically, and creativelyBook DescriptionThe second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills.By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratchWhat you will learn* Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML* Explore C++ OOP by building a Pong game* Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound* Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns* Add advanced features to your game using pointers, references, and the STL* Scale and reuse your game code by learning modern game programming design patternsWho this book is forThis book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you’ll find this book useful.
    Beginning C++ Game Programming
    搜索《Beginning C++ Game Programming》
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    Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game - 图书

    导演:Michael Daley
    Get Started Fast with iOS Game Programming Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad "Gold Rush" is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be qui...(展开全部)
    Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game
    搜索《Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game》
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    Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game - 图书

    导演:Michael Daley
    Get Started Fast with iOS Game Programming Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad "Gold Rush" is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be qui...(展开全部)
    Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game
    搜索《Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game》
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    Hands-On Reactive Programming with Reactor - 图书

    2018科学技术·工业技术
    导演:Rahul Sharma
    Reactor is an implementation of the Java 9 Reactive Streams specification, an API for asynchronous data processing. This specification is based on a reactive programming paradigm, enabling developers to build enterprise-grade, robust applications with reduced complexity and in less time. Hands-On Reactive Programming with Reactor shows you how Reactor works, as well as how to use it to develop reactive applications in Java.The book begins with the fundamentals of Reactor and the role it plays in building effective applications. You will learn how to build fully non-blocking applications and will later be guided by the Publisher and Subscriber APIs. You will gain an understanding how to use two reactive composable APIs, Flux and Mono, which are used extensively to implement Reactive Extensions. All of these components are combined using various operations to build a complete solution. In addition to this, you will get to grips with the Flow API and understand backpressure in order to control overruns. You will also study the use of Spring WebFlux, an extension of the Reactor framework for building microservices.By the end of the book, you will have gained enough confidence to build reactive and scalable microservices.
    Hands-On Reactive Programming with Reactor
    搜索《Hands-On Reactive Programming with Reactor》
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